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VR Design Reviews: What SolidWorks Teams Told Us

Ken Maren
PUBLISHED
April 23, 2025
LAST UPDATED
August 30, 2026
READ TIME
5 min read

You can review a 3D model in a headset, and for some jobs it is genuinely better. We asked the SolidWorks teams we work with what stopped them, and got five answers worth knowing before you buy five headsets.

1. Most people cannot picture how it works

The first question we got was practical: does everyone stand in one room making strange movements?

In practice, a team gathers around a table — physical or virtual — wearing headsets, with the model appearing above it. Each person walks around it, looks inside it, and points at the part they are asking about. Everyone sees the same model at the same time, and it responds as they move.

For assemblies where scale matters — reach, clearance, whether a service panel opens where a person can stand — that is a real advantage over a screen.

A team reviewing a 3D model in VR headsets

2. The headset is one of four things you need

Several managers assumed the headset was the purchase. It is the first of four.

  1. Headsets, one per participant, compatible with whatever software you choose
  2. Collaboration software that puts several people in the same virtual space, plus somewhere the models actually live and stay current
  3. Bandwidth. Large assemblies over a weak connection produce lag, and lag in a headset is not just annoying — it makes people ill
  4. A team willing to change how it reviews. One project manager put it plainly: "My team has its routines, and our methods have been working well for us for so long, it feels like a big ask to get everyone on board with changing things up, even if it's for the better"
A VR design review of a CAD model

3. Where it has already earned its place

VR is established in design, prototyping and training, and the pattern is consistent: it pays off where the thing being reviewed is large, or where getting it wrong is expensive.

  • Architecture and construction — walking a client through a building before it exists
  • Engineering — checking structures and machines at full scale before anything is cut
  • Automotive — interior packaging and sightlines, long before a physical buck
  • Healthcare — surgical training with no consequences for a mistake
  • Education and retail — explaining and showing things that are hard to picture

The common thread is scale and consequence. A bracket does not need a headset. A cab layout might.

Reviewing a 3D model in a VR headset

4. There are too many tools to choose from

That is a real barrier. The app stores carry thousands of AR and VR titles, and the ones aimed at design review are a small slice of it.

For 3D project review specifically, teams mentioned InsiteVR and IrisVR for virtual meetings with annotation, Revizto for coordination across a project lifecycle, and Twinmotion for visualization. Others named Arkio, Mindesk VR, Resolve, The Wild and Unity Reflect Review.

The practical advice from the teams who got somewhere: pick one, run one real review in it, and judge it on whether the review closed faster.

5. The cost is not the headset

Everyone we asked named the headset price and the subscription. Those are the visible parts.

  • Hardware — a few hundred dollars per consumer headset, over a thousand for professional units, plus controllers or trackers
  • Software — subscriptions from tens to hundreds of dollars per user per month
  • Running it — maintenance, updates, machines powerful enough to drive it, and sometimes a dedicated room
  • Getting people started — training, and custom development if your models need preparing for the environment

A five-person team on consumer headsets and a basic subscription lands around $1,500 of hardware plus $250 a month. High-end equipment and custom development take that into tens of thousands.

Diagram explaining the difference between VR hardware and review software

What VR is good at, and what it asks for

It is good at scale, at presence, and at letting several people share one understanding of a design at once. It removes travel. It catches the class of problem that only shows up at full size.

It asks for hardware on every head, a connection that holds up, and people willing to work differently. Motion sickness is real for some. And for a team reviewing a bracket, it is a lot of setup to answer a question a browser could answer.

Reviewing a 3D model on screen

The review most teams need first

Before the headsets, most of the teams we spoke to had a simpler problem: the reviewer could not open the file at all.

A share link puts the current SolidWorks model in a browser — any device, no CAD license, no account. The reviewer rotates it, measures it, and pins a comment to the face in question, and the engineer answers in the same thread with the version attached.

That is not a substitute for standing inside a machine at full scale. It is what makes the other 90% of reviews close in days instead of weeks, and it costs no hardware.

A 3D model reviewed in a browser with Sibe

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Ken Maren, SolidWorks Admin with 30+ years experience, Chief Solutions Architect at Sibe, ready to demo Sibe

Ken Maren

Chief Solutions Architect

SolidWorks Expert with 30+ Years Experience

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